so angry
correction
cs theory question - wrapping inheritance
class ExtraFunctionality wraps BaseSystemObject{ExtraFunctionality(BaseSystemObject wrapped_object){wrap(wrapped_object)}//overridevoid do_an_awesome_thing(){super.do_an_awesome_thing();do_extra_things_too();}void do_extra_things_to(){//...}void do_a_lot_of_things(){super.do_easy_thing(1);super.do_easy_thing(2);super.do_easy_thing(3);}}
ExtraFunctionality my_obj = new ExtraFunctionality(api.get_base_system_object());my_obj. do_an_awesome_thing();my_obj.do_a_lot_of_things();my_obj.another_base_class_method();api.use_base_system_object(my_obj);
obnoxiousness
the (zombie) hookup
and timing is everything
economy
alternative currencies in practice
So what is money but an abstract representation of misery, time spent doing things we'd all rather not be doing? How about an alternative? How about taking all of our hard earned capital away from the Wall Street types? Get ready for time banking.
With time banking, you get together with your local community members, friends and family and exchange hours rather than currency. Time Bank USA describes the concept succinctly:
'For every hour you spend doing something for someone in your community, you earn one Time Dollar. Then you have a Time Dollar to spend on having someone do something for you.'
Time banking isn't defined as barter, so you don't have to pay taxes on services or goods exchanged. And time banking is egalitarian--everyone's hours are valued equally--an hour of digging a ditch is the same as an hour of legal services, or acupunture or whatever.
thanks jared
"One of the most important articles I’ve read on the c2 wiki wasn’t about a programming technique. It was PlayHurt. The core debate of the page is whether software developers can produce good code even when their hearts are not in it. Because development is a creative mental activity, it’s profoundly affected by the developer’s mental state.
...I felt terrible because I didn’t understand why I didn’t want to go to work in the mornings and why I had to push myself to fix every bug and complete every feature. I didn’t have the perspective or experience to recognize all the things I just listed that had gone wrong, so I felt like a failure because I couldn’t develop on command. I found some of that understanding on the wiki. I couldn’t Play Hurt anymore. I was just plain tired of being hurt. I quit that month.If you want to write good code, you can’t play hurt. If you want to be proud of your work, you can’t play hurt. If you want to feel you’re making something of your life, you can’t play hurt. The best work is powered by passion and meaning, not obligation. Play hurt if you’re getting through the occasional frustrations that every job has, if you need to pay the bills, if you’re setting up someone you like to do motivated work. But don’t play hurt if you can avoid it. Find something you love. Create something meaningful. Encourage an environment that allows people to work at their full potential. And take risks to do it."
It sometimes takes me a while to get back to full health, so to speak, but it's always the right decision to move on when you're feeling like this.
brilliant
that was fast
but also
what's up
workin
rehashing some things
sartre update
vitality
respect the table saw
this device has changed somehow
reminder
pondering
I am so glad, also tubes
land
materials
navigation, also identity
As a member of the so-called "creative class," I am paid to make a class of decisions. Most of the time they're small decisions about how to organize and name these mostly abstract concepts that make games work. Sometimes they're slightly bigger decisions about game mechanics or interface direction. At the beginning of a new project I get to make structural and architectural decisions.
I have a decision making process; I steep myself in the language of the problem, and then I propose a solution, and then I iterate on that until the result is beautiful enough for me. Then I execute.
I feel like as I get older I'm more successful in applying a similar approach to the major decisions in my life, but the process is sometimes deeply frightening. Perhaps admitting that there is a choice to be made, is the scary part.
I tried last week to put money into the Intrade system so that I could buy shares of the Obama Pres contract. At the time the price was about 60, and I felt, and still feel, that the probability is about 95%. So, it's a great bet to me, and I wanted to put $1000 on it. I didn't, mostly because I couldn't figure out how to transfer money in from Bank of America.
They had instructions on the Intrade site for calling your bank and wiring money, but the idea of calling my bank puts this feeling of dread in me. It makes me feel like a broke teenager.
Let me be clear: I hate my bank. They take my money, they hit me with fees, and I really have no recourse, because I have no-one to blame, but over the years I've probably given them more than $1000 in overdraft fees, which drives me totally batty when I think about it. So how messed up is it that I am psychologically dominated by an institution that routinely and impersonally abuses me? Don't tell me it's a normal psychological reaction to abuse; I don't want to hear it.
I'm pretty sure I'd rather be a guy who makes $600 by betting on the election, than a guy that saw the opportunity but is afraid to call his bank. BUT, I'm also lazy. $600 of lazy? Maybe so, it's happened before. In any case, the Obama price has gone up, so it's less of a good deal now. :-/
So that's my emo story of the week.
But overall, my life is going great, and I'm really happy about it. I'll get over this financial malaise, maybe even soon.
productivity
but I still hate java
fail
national software foundation
this is relevant to my interests
dehumanizing paperwork
Filling out a form is an act of submissiveness to the Beast, a subtle reminder that you are being processed, chewed, just like everyone else. It hurts my ego, sure, but I'm also afraid that I'll get too used to the feeling, that I'll forget why I find it offensive, and that I will have lost something in the process.
I keep saying I'm not an anarchist; maybe it's just that as a humanist, I think that we can do better. Like, WAY better.
Good paperwork, like a clean interface, respects the citizen. It requires no duplication, and requests no unnecessary information. If a piece of information can be looked up in a database, it is not requested. If a piece of information is an irrelevant invasion of privacy, it is not requested. Optional fields are clearly marked. The reason you might want to provide this information is clearly noted. You don't have to print your address on every page. Why do we even need your address? It should say why you might want to give it to us, right there on the form!
The truth is, most paperwork is about exercising power. The organization has power over the individual, and forcing the individual to fill out paperwork is a way of exerting this power. The reason that some paperwork feels like torture is because it is. Just like poorly trained prison guards invariably abuse their prisoners, poorly trained bureaucrats invariably abuse their constituents, because they are in the same position of asymmetrical power.
money
In 1982, the same year John McCain entered the Senate, a bill was put forward that would substantially deregulate the Savings and Loan industry. The Garn-St. Germain Depository Institutions Act was an initiative of the Reagan administration, and was largely authored by lobbyists for the S&L industry -- including John McCain's warm-up speaker at the convention, Fred Thompson. The official description of the bill was "An act to revitalize the housing industry by strengthening the financial stability of home mortgage lending institutions and ensuring the availability of home mortgage loans." Considering where things stand in 2008, that may sound dubious. It should.
Seven years later, the S&L industry was collapsing. What was the cause? Garn-St. Germain handed the S&Ls a greatly expanded range of capabilities, allowing them to go head to head with full service banks, but it didn't give them the bank's regulations. Left to operate in an anarchistic gray area, S&Ls chased profits, indulged in amazing extravagances, and cranked out enough cheap mortgages to fuel a real estate boom. They also experimented with lots of complex, creative -- and risky -- investments, even though they didn't have the economic models to really determine the worth of the things they were buying. The result was a mountain of bad debts and worthless "assets." Does any of that sound eerily (or nauseatingly) familiar?
...
Even so, by 1999 Phil Gramm ... put forward the Gramm-Leach-Bliley Act. ...
This act repealed part of the Glass-Steagall Act. This may sound like a bunch of Congressperson soup, but the gist of it is that Glass-Steagall was put in place in 1933 to control the rampant speculation that had helped cause the collapse of banking at the outset of the depression, and to prevent such consolidation of the banks that the nation had all its eggs in one fiscal basket.
Gramm-Leach-Bliley reversed those rules, allowing not only more bank mergers, but for banks to become directly involved in the stock market, bonds, and insurance. Remember the bit about how S&Ls failed because they didn't have the regulations that protected banks? After Gramm-Leach-Bliley, banks didn't have that protection either.
...
In allowing financial institutions to grow to Godzilla-sized proportions, Gramm-Leach-Bliley helped ensure that we would have financial entities that were "too big to fail." Rather than choosing to enforce rules that kept these institutions apart, the deregulators chose to create monster bankeragasurances whose downfall (and existence) was enough to threaten the whole system. [hence the taxpayer must bail them out if they make bad decisions]
...
Credit default swaps did allow the banks to share risks. So much so, that banks raced each other in an effort to find more risks. They made it possible for the down payment on homes to become 3%, 1%, 0%. Skip the credit check, avoid the employment requirements, damn the torpedoes, full speed ahead! We've got a credit default swap, we can do anything!
...
How big did this market become? Here's business correspondent Bob Moon and host Kai Ryssdal on American Public Media's Marketplace from back in the spring.
BOB MOON: OK, I'm about to unload some numbers on you here, so I'll speak slowly so you can follow this.
The value of the entire U.S. Treasuries market: $4.5 trillion.
The value of the entire mortgage market: $7 trillion.
The size of the U.S. stock market: $22 trillion.
OK, you ready?
The size of the credit default swap market last year: $45 trillion.
KAI RYSSDAL: That's a lot of money, Bob.
As in three times the whole US gross domestic product, Bob. And the truth is that Moon probably underestimated. The unregulated and poorly reported credit default swaps may have actually passed $70 trillion last year, or about $5 trillion more than the GDP of the entire world.
...
Then a funny thing happened. After years in which banks had handed out loans willy-nilly, guarded by the indestructible swap, people and companies started to really default on those loans. Credit slowed, home prices fell, and the whole snake started to eat itself tail first. Suddenly, credit default swaps were not sources of limitless cash. It turns out that an insurance policy -- even a secret, unregulated policy -- is occasionally expected to pay. Speculators started to look at the paper they were holding and for the first time realized it could all be worthless. Worse, it could (and did) represent a massive debt; one that no one had the funds to cover.
...
It may come as a surprise to the champions of deregulation, but nobody likes regulation. The restrictions that were placed on banks, S&Ls, and other institutions in the 1930s weren't put there because someone thought it would be fun. They were put in place because they addressed problems that had just been clearly and painfully revealed. They were put in place because they were necessary.
celebrity jeopardy of economics
holding pattern
i smelled the brine when i saw this image
Join me at Machine Project in Los Angeles on Saturday September 20, 2008 for Picklefest 2008!
FREE, but bring pickle jars, and produce to pickle and/or swap with your new pickle buddies.
In collaboration with Erik Knutzen and Kelly Coyne from http://www.homegrownevolution.com. and Mark Frauenfelder from http://www.dinosaursandrobots.com/, we’re excited to be hosting our first ever pickling festival and produce swap.
It might be fun to meet the Homegrown Evolution peeps, I enjoy their book. You know what else I enjoy? Pickles.
just for my sanity
[Embed(source='../asset/fonts/CENTURY.TTF', fontName="embed_CENTURY", mimeType="application/x-font-truetype")]
public static const FONT_CENTURY:String;
var EffectTxt:TextField = new TextField;
var format:TextFormat = new TextFormat("embed_CENTURY");
EffectTxt.setTextFormat(format);
EffectTxt.embedFonts = true;
nothin like livin
ownership
wednesday is bring your crowbar to work day
AS3 shortcomings
for(var i:int = 0; i != 5; i++){do_something(i);}for(var i:int = 0; i != 7; i++){do_something_else(i);}
do_something(i);var i:int = 4;
on porting
It does hurt me...the code duplication, the completely extraneous code, the badly named varibles... I understand that it's just the nature of a large project like this, that just accrues code, that sometimes it's easier to copy and paste than to encapsulate, but... it still hurts me.
Basically, I've been spoiled this past year by only working on our in-house code.*
*elitist fist bump, mabreu.
chrome architecture ftw
you are what you read?
this and that
coffee cartel ftw
Open to 11 on weekdays and 12 on weekends, free wifi, plenty of couches and comfy chairs, not Starbucks*. Done and done.
*I still love you Starbucks.
i love wikipedia
When Xerxes was crossing the Hellespont in the midst of the first Greco-Persian War, he built two bridges that were quickly destroyed. Feeling personally offended, his paranoia led him to believe that the river was consciously acting against him as though it were an enemy. As such Herodotus quotes him as saying "You salt and bitter stream, your master lays his punishment upon you for injuring him, who never injured you. Xerxes will cross you, with or without your permission."[2] He subsequently threw chains into the river, gave it three hundred lashes and "branded it with red-hot irons".[3]It's the semi-snarky use of quotation marks that really puts it over the top.
magic beans
From the story:
- Traded in parallel to conventional currency
- Undervalued by muggles.
- Actually pretty awesome.
alphabet songs
I found it really disorienting, and I had to think hard about each note. I think it's because I generally remember the alphabet by singing it, and without that melody and rhythm to fall back on it takes a while to pull up the knowledge.
Also, I've never been that great at alphabetization, my secret shame!
replacing money*
Charles Stross writes about this topic in the early parts of Accelerando, where Manfred Manx is trying to escape the old zero sum economy altogether by simply doing favors for people and letting them reward him as they see fit. Clay Shirkey talks about large groups of people coming together for non-monetary projects in Here Comes Everybody, but what is missing is a currency... The good will and social capital that is built up within a micro-community is inherently non-transferable to another community, and without the security of being able to quantify and transfer this social good, incentives are low to produce it, and trade remains local and conservative.
In the early days of physical trade, local bartering systems gave way to communal, interchangeable currencies. What we have now is a similar problem, where we have a billion tiny economies of sharing, but no currency to tie them together, no liquidity of volunteerism. In the same way that your net worth in dollars is a measure of how much you own and control, your net worth in the currency of sharing will reflect the strength of your ties to the community, and the community's ties to you. Similarly to money, it will confer real-world benefits. Unlike money, it does not go away when you use it.
*I am not an anarchist or a communist, and in fact I don't think that money will ever quite go away, but I'd like to see a parallel system of currency that is better suited to the future.
future memoirs
database design and game design?
In game design, interface, algorithm, and efficiency are first considerations, and data structure generally conforms to the solutions chosen to those problems. When I sit down and try to design a database, I fail, because designing a database answers none of the questions that my brain is asking.
From my perspective, databases only exist because we don't have enough RAM to store everything in memory. They are an artifact of way computers grew up: processing power is expensive, slow, massive storage is cheap. Databases exist to be robust and permanent houses for large volumes of data, their design philosophy presupposes that data in a computer is fragile and volatile (which it is.)
So when I'm thinking about a new app, maybe I don't need to nail down the database first. After all, a database is just a bit bucket. That's not to say database design is trivial or unimportant, it's just to say that it's secondary to application design, which is really what I'm interested in anyway.
So let's get to it then.
steepled roofs
Modern American houses were effectively designed hundreds of years ago by people in other countries with different tools, different requirements, and different constraints.* Land was cheap, material was expensive, labor was cheap, and everything had to be made by hand.
Just by rethinking some of those basic assumptions, we can start to make much better use of the space we have.
Steepled roofs are good for shedding water and snowfall, but in Southern California these things are just not concerns. Why not have a gently sloped, accessible roof with space for a garden, sunbathing, barbecuing, or stargazing? Land in California is amazingly expensive, even in the housing crunch, but when will we start using the space we have?
*Also people were shorter. What is the deal with 8 foot ceilings and 6 foot beds?
zeitgeist - vertical farms and airships
Architects' renderings of vertical farms — hybrids of the Hanging Gardens of Babylon and Biosphere 2 with SimCity appeal — seem to be stirring interest.
(Article, via boing boing)
As the cost of fuel soars and the pressure mounts to reduce carbon dioxide emissions, several schemes for a new generation of airship are being considered by governments and private companies. "It’s a romantic project," said Mr. Massaud, 45, sitting amid furniture designs in his Paris studio, "but then look at Jules Verne."
(link)
On reflection, this is probably just what I get for reading boing boing. What is the deal with those guys.
another code editor feature
Does any code editor do this?
Maybe it would get annoying if your function were more than a page long and you wanted to scroll within them, but really that should* be rare--your functions should almost always fit on a page.
*that's right, "should." As in, "the universe would be a better place if."
domain name
The idea is that each sub-project is a subdomain, so we have castle.ofbyandfor.us and moonrocket.ofbyandfor.us and manhattanbeachnaturetrail.ofbyandfor.us.
I'll start with basic membership, level progression, tasks, and claiming, and start to layer on more tools, including conflict resolution, project rules, voting, etc., as they become necessary.
The idea is not build a complete stand-alone social network, but rather just the tools that don't exist anywhere else, and that external tools like emails, forums and wikis will carry the brunt of the actual interaction and work, until it becomes clear that a tighter integration is required.
agile issue-specific citizen driven lobbying
Let's Escrow Our Money to Keep Obama ProgressiveThis particular email is focusing on the FISA bill, and is trying to get Obama to put his weight on the telecom immunity issue. The idea is that sure, he's probably going to get our support anyway, but by tying a large amount of money up in escrow to a general behavior or a specific policy, diverse groups of citizens can have a big impact.
[...]we are asking you to use your money to ensure that Barack Obama lives up to his promise to deliver "change we can believe in. "
How? By creating a progressive "escrow" fund that you control.
This is called lobbying, and it's generally associated with big organizations, trade groups, and corporations. Seeing it spread to the grassroots like this is illuminating, and it makes me hopeful that we're at the start of an era when concerned citizens can compete on an equal battlefield with concerned corporations.
Why not create an escrow fund for your issue, and allow any politician who champions your issue to earn those donations? It's all personal donations, under the cap, totally legal. Want to dismantle the DMCA or 100 year copyright? Start a fund, and the congresscritters who make it happen can claim the support of your grassroots group.
We spend a lot of time wishing politicians would ignore the money and follow their hearts and brains, but money will never leave politics, because getting elected is expensive. Maybe we just need to change the way it flows.
By the way, this is exactly the model of the NRA, and they have been enormously successful. The promise of the internet is that this model can be used instantly, on any issue that people care about, not just long-term cultural issues like guns and abortion.
...In the end, money is speech, and rich people have more access than poor people, but by leveraging superior numbers and distributed organization, poor people can have more of a voice now than they did before.
learning about plants
Also, today's DrMcNinja is particularly choice: "You need me to tell you how to hack a Draculabot so that you can ride it safely to earth from the moon."
internet famous
Late Update: TPM Readers NA and CS both note, very cleverly and aptly, that this is pretty much the plot line from The Producers.
*My journalism hero. Dude was featured in GQ.
thoughts and progress
MEMBERS
- members have an xp count, which is 100 for new members, and 1000 for community founders
- members have a level
- members have membership information
- members have a history of every xp event
- maybe some stats that relate to the types of tasks claimed
- members have a public message board that they control
- members may have additional 'stats' specific to the community
WHAT ARE TASKS
- tasks have names and descriptions
- tasks can have deadlines(default is none)
- tasks with deadlines can be urgent(default is no)
- tasks have a quantity, and the quantity must be finite (default is 1)
- tasks can be repeatable by a member, or not (default is yes)
- tasks can request verifiable proof, or not (default is no)
- tasks have owners and sponsers
- tasks remember their histories
- tasks may have associated stats
- tasks can have comments
CREATING AND SPONSORING TASKS
- owners create tasks and edit them
- any member with positive xp can create a task. That member becomes the owner of the task
- sponsors invest xp to sponsor a task - invested xp temporarily lowers a players total
- sponsors can alter their sponsorship amount at any time (before a claim)
CLAIMING A TASK
- tasks can be claimed by any member with non-negative xp
- when a task is claimed
- the reward is granted to the claimant
- the sponsors are refunded 120%
- claiming your own task fully refunds the debt, but only grants a percentage of the claim amount, this percent starts at 0 and increases to 20 over time. (the vesting time is longer for larger rewards (constant xp rate per time, up to 20%)
- a task cannot be urgent with no deadline, but can have a deadline without being urgent
- tasks that have a deadline and are urgent start off cheap and increase over time until claimed
- the sooner it is claimed, the higher the kickback for the sponsors
- a claim can have comments
- a task can be un-claimed within 1 week of claim
- re-activates it,
- rescinds the refund to the sponsors (including additional award)
- rescinds the award to the claimee
CONFLICT
owners can deny claims within 1 week of claim
- rescinds award from claimant
- debits additional 50% of award as well.
- rescinds refund from sponsors
- temporarily destroys 50% of sponsored xp
- task is re-activated
- denial can be 'blessed' by members, each blessing restores sponsored xp to the task relative to the level of the member
- there is a time frame, after which no further blessings may apply
- (denying a claim is much more destructive than getting the claimant to un-claim it)
- rebuking can drive a player into negative xp, at which point they are effectively suspended from posting or claiming tasks
- a rebuke can be blessed similar to claim denials
- there is a time frame, after which no further blessings may apply
- a squash can be blessed similar to claim denials
- there is a time frame, after which no further blessings may apply
GIFTS
members can transfer xp to other members at a cost of 2 xp for every 1 xp granted.
- xp spent in this way cannot be restored by the community
PROGRESSION
as members gain xp, they advance in levels
- level progression requirements grow geometrically (or exponentially?)
- stats improve along a similar curve to levels.
VOTING ON THE SYSTEM PROPERTIES
members vote with their levels, but have to choose where to commit their votes.
STATS
here is an example of a stats system that a community might implement:
- Strength - physical tasks
- Dexterity - personal development, training, skills, and certification
- Constitution - dirty, boring, or unpleasant tasks
- Intelligence - technical tasks
- Wisdom - artistic tasks
- Charisma - communication tasks
ASSOCIATED TOOLS
there are tools for scheduling many tasks
- such as one task per day for "make dinner"
there is maybe a web service to allow web tools to auto-claim certain tasks
***
The first thesis is that this set of capabilities can foster a community to build something big, for free.
Positive interactions quickly multiply the communal xp pool (claiming a task creates 120% of the invested amount of xp, for a total of 220%), negative interactions deplete it; the second thesis is that the total xp of the community is a good measure of the social capital of the group, and represents real-world value in itself.
...I still need a good name for this system.
the backyard
Maybe I should ask the landlord first?
in search of the next code editor
class Hello
{
public Hello()
{
print("Hello World.");
}
}
when you've got the ctrl key held down, becomes:
When you click the link, keywords and library functions bring up help, symbols navigate to declaration or definition, as appropriate.class Hello
{
public Hello()
{
print("Hello World.");
}
}
Note, this does not replace good tooltips, which are also requisite. The difference is that hyperlinks denote navigation, whereas tooltips bring the help to you, in context. We should have both, and there should be a back button for reversing all navigations. Some editors already have this.
don't open that email!
The New York Times reports today that White House officials simply refused to open an email from the EPA last year because they knew it contained a policy recommendation they didn't like -- part of the Administration's on-going battle with scientists at the EPA over global warming issues. (TPM)The hallmark of this administration, to me, has always been their willingness to break every rule and ignore every convention, if they felt they could do so without facing consequences. It seems to be a deliberate policy: exercise every avenue of power that you can, to prove that you can, in case you need it later. Establish every precedent you can get away with. You see this time and time again in the scandals over the years: signing statements, war propaganda, politicizing the Department of Justice, politicizing science, and warrantless wiretapping... The administration will ignore laws it does not like, and will defy congress and the courts in an attempt to define its own reality.
Ignoring a policy email is childish and dysfunctional, but if no one will hold them accountable for it, it is ultimately an effective tactic. By taking impeachment off the table, and by refusing to enforce its subpoena power, and by ratifying telecom immunity, the Democratic Congress has shown that it is unable or unwilling to enforce discipline. So apparently we just have to ride it out. My prediction is that Congress will remember its oversight powers as soon as the next president takes office. Sucker.
the meta game of castle construction
I think this idea could be applied to castle design, development, construction, and maintenance. It would require maintaining a database of tasks (quests?), allowing users to create accounts, tracking completion of tasks, assigning XP rewards. Generate a list of obstacles to overcome on the path to awesome communal castledom, and create a reward system for individuals who help the community overcome those obstacles. Designing a room is worth 1000XP, creating architectural drawings is worth double, building a wall is worth a 5000XP, making dinner for the crew is worth 70XP, feeding the fish is worth 20XP, etc.. Every dollar you donate to the general fund is worth 1XP. Community administrators and moderators edit the XP values of all tasks, and tasks that go undone accumulate XP, so that eventually they will be picked up by someone, and the system self-regulates.
Then layer a system of IRL rewards for achieving levels. Castle priveleges are the main reward. Level 50+ contributors can live at the castle for the rest of their lives, level 5 contributors can stay free for a few days, and so on. Even (and especially) the founders are bound by these rules, and the rules are voted on by all contributors with voting rights (level 10+?). The community gets the benefits of crowd collaboration, and evades the tragedy of the commons. There's palpable status, not to mention material rewards for participation. The many kinds of participation all funnel in to a common community reward system that's not primarily monetary, which is key for a system built primarily on love.
Thoughts?
media bias: drama
Check this out:
Obama McCain Net
Electoral-Vote.com 304 221 Obama +83
FiveThirtyEight.com 300 238 Obama +62
Real Clear Politics 238 190 Obama +48
Rasmussen Reports 260 240 Obama +20
The media's bias is in favor of drama, so the race is always tied.
rampage, cont'd.
our extended identities, and implications
I am certainly a frequent victim of this effect; I almost never sell anything, and I find it very difficult to throw things away. Some members of my family* have it even worse than I do. Instead of getting into the neuroscience of this though, I'm going to riff on the broader implications. This result implies that we, as individuals, have a sense of self that extends well beyond our physical bodies, and well into the things around us that make up our daily lives. And, I would argue, also to the people around us, and also to their possessions. This expanded self-identification allows us to empathize well with our friends and families and neighbors, because we literally do feel their pain, or a shadow of it, when something goes wrong or something is lost. If my friend sells his car, I feel sad.
The degree to which my mood tracks the well-being of my car and my computer can be a bit disturbing, frankly, and I think that as we integrate more and more technology into our lives, more of our identities will become digital, and we will identify more with digital 'things.' We already identify strongly with our blogs, our online avatars, our email inboxes, our weighted companion cubes.
Is this effect exploitable? Why yes! Give someone a free gift, where the gift ties them into continuing to pay for your services. If they accept the gift, they will be far more likely to pay monthly fees than to find a cheaper service provider, because parting with the gift will cause them pain. See: cellphones, MMORPGs.
Anyway, I love the idea that our selves are not sharply defined by the borders of our physical bodies, but extend in very real, physiological ways, far out into the world we care about. Overlap in self-identification creates community and shared responsibility. Good times.
*Ahem, K.
home improvement rampage
- I replaced the showerhead with one a new one that I removed the flow regulator from, so that our shower it has good water pressure now.
- I found and installed the bug screens for my bedroom window.
- I replaced a couple light bulbs.
- I replaced the ceiling fan in the bathroom (!)
- I made a little shop space for myself in the garage.
- I reorganized my closet/pantry space in the hallway.
- I finished working on the nightstand.
- sand and paint the bathroom ceiling?
- replace or refinish the bathroom lights (they're all rusty and gross)
- outdoor lighting, or shade, or decoration for the patio area.
- other mysterious projects?
Replacing the ceiling fan was kindof a big leap for me, in this regard. I had to crawl up into the attic, remove the old fan, wire up the new one, expand the hole in the drywall ceiling, mount the new one, and then clean the whole thing up. Our attic space is cramped and dirty, just fyi. I mean... it's not the worst thing I've ever done in hyperspace (space above or between rooms); I once spent several hours with a hammer drill removing several hundred pounds of concrete from above someone's closet. But it comes back to the ownership question. I've never put that level of commitment into a place that wasn't in some way my responsibility, so that me feel good.
please knock to be entered
Let's go through them one by one, from the point of view of a customer, walking down the hall looking for these people.
Ok, so there are three companies in this suite. Sure, no problem. One of these companies is probably the one I'm here to see. I'll just--
Whoa, okay, that's a little strange for a office door. Am I welcome here? Maybe they've had problems with delinquent teenagers or homeless people? Let's see...
Okay, now I'm confused; I can come in, but only if I'm not trespassing. Well at least this seems to imply that there is a business here that wants customers. Since I'm here to see these people I'll probably be fine. The sign says I should just come in, so I'll just open the d--
Oh, a doorbell. Well, maybe I'll ring the doorbell then, instead of walking in? Maybe then they can determine whether or not I'm trespassing... Here goes, ringing the--
Wait, what? Okay, I don't even know where to begin unpacking this one. First of all, I came here to talk to you people, not to be probed or penetrated IN ANY WAY. Second of all, if I did want to be entered, whatever that means, should I knock or ring the doorbell? Maybe the doorbell is for people who don't want to be entered? It's pretty ambiguous. I know one thing for sure: I am not walking through that door. I am leaving and driving home.
Here it is all together, in all its glory:
The cognitive dissonance of this display is startling. Why does nobody talk to the manager and say, "look, your signs are awful and they are scaring us." I... just... the... HOW CAN THIS BE THE PUBLIC FACE OF YOUR BUSINESS? IT'S COMPLETELY SCHIZOPHRENIC! WHERE IS YOUR SENSE OF PRIDE?
I mean, how hard is it to create a display that doesn't argue vigorously with itself?
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AFTERWORD
...I like to try to give people the benefit of the doubt wherever possible, but this just kills me. The grammar issue with the paper sign is probably the funniest, but it's honestly just the straw that broke the proverbial camel's back. What really, really bothers me about this door, day in and day out as I walk past it, is it's blithe ignorance of its own conflicting messaging. The concepts conveyed by the signs on this door are in direct opposition to eachother, and its left to the reader to sort it all out. Thus the signs more than cancel themselves out, they leave the reader with a vague uneasiness about the entire business. These signs are almost certainly driving away customers, and I guess that bothers me.