Something I guess I never thought I'd say:
"I miss the days when we were writing our own proprietary blazingly fast C++ socket server to act as a back-end to our gaming empire."
Now that we are trying to squeeze full-scale MMO data requirements through a combination of java sockets and restful HTTP webservices, writing a stateful C++ beast doesn't seem so insane. It seems positively prudent.
Luckily, making the camel fit through the needle's eye is not my job. :-)